| Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Commissar Kate
Ishuk-Raata Enforcement Directive
19603
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Posted - 2013.10.14 12:49:00 -
[1] - Quote
I looked at the Star Citizen forums a few days ago and it seems there is a pretty good hatred towards Eve players. That kind of put me off.
Also I do agree that Star Citizen does and will have a much larger user base then EVE will ever have. In my eyes Star Citizen is appealing to a larger audience then EVE. With shiny graphics, Twitch based, and less of a PVP focus being the big draws to the game. |

Commissar Kate
Ishuk-Raata Enforcement Directive
19648
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Posted - 2013.10.14 15:07:00 -
[2] - Quote
Ishtanchuk Fazmarai wrote:Commissar Kate wrote:I looked at the Star Citizen forums a few days ago and it seems there is a pretty good hatred towards Eve players. That kind of put me off.
Also I do agree that Star Citizen does and will have a much larger user base then EVE will ever have. In my eyes Star Citizen is appealing to a larger audience then EVE. With shiny graphics, Twitch based, and less of a PVP focus being the big draws to the game. Well, many EVE players present at the SC forums are not exactly ambassadors of good will... 
Damn the general eve player reputation all to hell. 
I'm still on the fence about Star Citizen. I have not seen enough about the general gameplay to determine if I would like it or not. I tread lightly on pre-release stuff these days. |

Commissar Kate
Ishuk-Raata Enforcement Directive
20099
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Posted - 2013.10.17 13:34:00 -
[3] - Quote
Ishtanchuk Fazmarai wrote:Lipbite wrote:Ishtanchuk Fazmarai wrote:The only ones who are worried about that, are the people who should be playing something else. Correct. Shouldn't play a game which charge $200/year without providing new content for years: the only changes in my gameplay during last 2 years were OGB nerf + drone-eating AI. I'm sure with PvP-focused "expansions" situation won't change in 2014 (and maybe in 2015) so switch to other 5 upcoming sandbox games isn't really a question. Just it's a bit frustrating to abandon "investments" I've made into EVE while there were no other alternatives + to see how CCP is wasting huge potential while they still have money for actual expansions instead of PvP content which failed to attract more subscribers during last 4 years. Do you know what would be evil?  Quote:Special offer for EVE players: Buy a Star Citizen bundle for a flat rate of USD 59.95 and get free lifetime insurance for your favorite ship & some UEC in your pocket!
2 years in EVE= Origin 300I & 10,000 UEC 3 years in EVE= Origin 325A & 15,000 UEC 4 years in EVE= Drake Interplanetary Cutlass & 20,000 UEC 5 years in EVE= Anvil Hornet & 25,000 UEC 7 years in EVE= MISC Freelancer & 35,000 UEC & one FREE Hangar upgrade 10 years in EVE = RSI Constellation & 50,000 UEC & two FREE Hangar upgrades
Hey I'm eligible for the 7 year package.  |

Commissar Kate
Ishuk-Raata Enforcement Directive
20149
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Posted - 2013.10.17 14:18:00 -
[4] - Quote
Alpheias wrote:I have been burned too many times by games and the hype that surrounds them that I stick to the sensible and realistic approach to my interest in a number of games. And I want to get my hands on it before I say 'yay' or 'nay'.
I can't agree with you more. I refuse to spend a dime on any game pre-release these days. Sure Star Citizen looks "cool" but no one actually knows how the end product will feel/play. As for all the limited edition ships and other nonsense im sure if you really want to fly one that badly just start you own private server and dev hack them into your hanger. |

Commissar Kate
Ishuk-Raata Enforcement Directive
20258
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Posted - 2013.10.17 21:05:00 -
[5] - Quote
Doghunter wrote:my prediction will be that star citicen will deliver on all levels and this will but hurt EVE very badly. specialy the cockpit view with full occulus support. Your buddys helping you in your ship manning the turrrets. The way how pvp is setup seemlesly intregrated and no fecking blob warfare.. This game is doing things right.. http://www.youtube.com/user/RobertsSpaceIndDont forget that robert is an name on its own he has proven him self with many awsome space games.
Ah yes, the almighty "twitch" controls. There is more to games then just that. |

Commissar Kate
Ishuk-Raata Enforcement Directive
20468
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Posted - 2013.10.18 23:45:00 -
[6] - Quote
Ishtanchuk Fazmarai wrote:Do you know what's funny? I still haven't met a single person who is interested about the new development plan. And i don't know why. Maybe i'm not looking in the right places, or maybe the average EVE player only minds his business and leaves worries to the 1% (if it's that much) who bother to keep themselves informed and share their opinion. From what I gather, it's like if the servers could be shut down tomorrow without as much as raising an eyebrow. This is some strange game, truly. 
I feel this way about Eve right now.  |

Commissar Kate
Ishuk-Raata Enforcement Directive
20535
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Posted - 2013.10.20 13:27:00 -
[7] - Quote
Ishtanchuk Fazmarai wrote:Tanesha Kring wrote:digitalwanderer wrote:[quote=Ishtanchuk Fazmarai] It'sd impressive that they're well on their way to 24 million in funding, so they can get rid of private investors entirely and fund the game they want to make with all the features they want and more so. It took me months to decide whether or not to get the bounty-hunter package. I suppose CIG wouldn't have $23 million if not for folks like you guys, but it does stun me how loose peoples pocket books can get to fund the development of a game they want to see. Well, a developer can also HTFU and tell players to go F themsleves if they don't like being served the same reheated porridge for 10 years @ a mere 180 Gé¼ per year. Put in other terms, would you rather have a Constellation in Star Citizen for as long as the game lasts, or double-account EVE for 8 months and just get more of the same?
I wish I would have known about Star Citizen when they had their lifetime insurance. It feels too late to get involved now.  |

Commissar Kate
Ishuk-Raata Enforcement Directive
20652
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Posted - 2013.10.21 18:41:00 -
[8] - Quote
Lipbite wrote:Commissar Kate wrote:I wish I would have known about Star Citizen when they had their lifetime insurance. It feels too late to get involved now.  People trade their non-LTI packages for LTI packages via veteran backers - just like I did with 3 ships. After EVE it was amazing experience - to trust complete strangers with hundreds $$$ worth ships and receive them back with higher value.
Playing Eve for years and years rewires your brain to not trust complete strangers.  |

Commissar Kate
Ishuk-Raata Enforcement Directive
22530
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Posted - 2013.10.27 02:49:00 -
[9] - Quote
What game are the goons not in? I have to give them props for their dedication however.
Funny thread to read too. |

Commissar Kate
Ishuk-Raata Enforcement Directive
23718
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Posted - 2013.10.30 16:13:00 -
[10] - Quote
Alpheias wrote:Frying Doom wrote:Star Citizen really is a one of a kind, vision. This has been more about selling one persons vision for a game they would like to play than it has been about the game its self. It is the first game where I have ever thought, well I will need a new computer just for that, No Worries. $500 for a HOTAS and another $500 for Pedals, sounds good. I might want 3 bigger monitors and an TrackIR, awesome. Will it compete with EvE, yes/no it is similar as it is a space game but it will more pull on the strings of everyone who played Wing Commander, Freelancer or even Elite. And the graphics so far are just out of this world and make EvE look like an old VGA game by comparison.  As to the ships we can buy now, they are apparently a small amount compared to what will be available at launch, especially the capitals. Heh. Such obvious parallels between SC cheerleaders, such as yourself, and Apple nerds that it is just tragic.
Does sound a bit like something a Apple loving person would say.
Now admit I have a $400 joystick/pedals and trackIR but its certainly not for StarCitizen. Nor would I feel the need to purchase such hardware before the game is even released. |

Commissar Kate
Ishuk-Raata Enforcement Directive
24086
|
Posted - 2013.10.31 22:57:00 -
[11] - Quote
Tollen Gallen wrote:raven666wings wrote:I am serious. I GÖÑ Star Citizen and I told em to Shut Up And Take My Money. seems legit. I like Cake
Cake!!!
Shut up and take mah money. |

Commissar Kate
Ishuk-Raata Enforcement Directive
24337
|
Posted - 2013.11.01 14:34:00 -
[12] - Quote
heh cool, I dont have that ship but I modified the hangar module to think I have it and checked it out.  |

Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
26905
|
Posted - 2013.11.08 13:20:00 -
[13] - Quote
Onyx Nyx wrote:To be brutally honest with you lot, the only thing that could convert me into a diehard Star Citizen cheerleader that wants to spend hundreds of dollars on nothing, would be if Chris Roberts did a proper space flight sim with this in mind. If I want a arcade experience, I'd play any of the FreeSpace (available on GOG) games, X-Wing, TIE fighter, X-Wing vs. TIE fighter or X-Wing Alliance.
Oh god yes. A space sim with the detail of DCS (yes i'm a die hard fan and own all the modules) would be killer.
I bet Star Citizen won't even have helmet based targeting systems. IE look at target and lock him for missile launch. This is very real, modern fighters currently use this system like the F/A-18 Hornet and Su-27 Flanker. |

Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
27223
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Posted - 2013.11.09 16:05:00 -
[14] - Quote
Rain6637 wrote:that won't happen. the pilot needs full control of the systems for unexpected events.
Modern fighters are inherently unstable. Instability leads to maneuverability. Without computer assistance, controlled level flight would be difficult and inefficient. The pilot basically tells the computer where to maneuver the aircraft and computer moves the control surfaces to the needed positions and compensates for any instabilities. Although this is for atmospheric flight and aerodynamics only, not spaceflight .
Spaceflight is whole different animal. At the very least, if there is true newtonian physics, a "kill rotation" button will be needed. Rotation can get out of hand quickly if you're not careful.
/rant off |

Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
27373
|
Posted - 2013.11.10 14:11:00 -
[15] - Quote
Ishtanchuk Fazmarai wrote:The physics engine of SC was coded by Roberts himself and it simulates a FBW system which in turns simulates WW2 era dogfighting. The system is continuously firing micro-thrusts to keep the ships straight, but Roberts disabled the visualization of such microthrusts because it was ugly to see the thrusters flickering continuously even when the ship was "stopped".
Anyway, I would expect hardcore private servers enabling the effect back just for the sake of it, along with whatever modifcations are allowed via modding of the engine.
Hmmm If I intend to play SC I better get awesome with my dog fighting skills.
Guess I'll have to do more dogfights in DCS with my Su-27 Flanker.  |

Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
27463
|
Posted - 2013.11.10 21:45:00 -
[16] - Quote
David Kir wrote:Commissar Kate wrote:Hmmm If I intend to play SC I better get awesome with my dog fighting skills. Guess I'll have to do more dogfights in DCS with my Su-27 Flanker.  What is this DCS thing, and why am I not playing yet? God dammit, I love the Su-27.
http://www.digitalcombatsimulator.com/en/
The Flaming Cliffs 3 module has the fighters. |

Commissar Kate
Team Evil
33691
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Posted - 2013.12.04 19:10:00 -
[17] - Quote
Lipbite wrote:Apparently both games have something bad in common: they won't have space stations with windows (or at least I'm not aware of anything like that in SC).
Who needs windows anyway, they are just a structural weakness 
So the stealth in SC will sort of work like real world stealth? Not invisible but very difficult to detect at range? Ohh Shiny |

Commissar Kate
Team Evil
56543
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Posted - 2014.04.07 13:10:00 -
[18] - Quote
digitalwanderer wrote:Mina Sebiestar wrote:I need to see full model in 3d to be sure fully but so far I like it let S's just hope it is one of many destroyers models to come.
game for me run with difficulties all on high now, but I will not upgrade until 2015 with optimization of game and running it to medium settings il manage to wait it out. Well they did warn that the game will push even high end gaming systems to the limit, so they are living up to that promise and I'm ready for the dogfighting module this april: http://i765.photobucket.com/albums/xx298/Superfly101_02/20140212_210639_zps4fe50e8f.jpgTwin 10 core Xeon's( E5 2680 V2's) 4 R9 290x's. 64 GB of ram( corsair dominator GT 2133 CAS 9). Four 240 GB SSD's in raid 0. All water cooled to be quiet and run cool. X52 Saitek Hotas throttle and joysick.Locked and loaded, ready for war..... 
With a computer like that you need to do yourself a favor and get a better joystick People, who talk, don't know. People, who know, don't talk.
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Commissar Kate
Team Evil
59140
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Posted - 2014.05.06 23:09:00 -
[19] - Quote
Can I just add that this thread provides me with great entertainment?
Big thanks to everyone in here. 
As for SC Vs Eve. No comment other than its wait and see what the final product is all about for me.
I'll check it out when it comes out by all means but I'm not gonna leave Eve for SC. People, who talk, don't know. People, who know, don't talk.
Unlocking All Racial Clothing || My Fanclub |

Commissar Kate
Team Evil
59242
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Posted - 2014.05.07 17:22:00 -
[20] - Quote
Real physics? Even Star Citizen won't probably have those just out of the sheer complexity of maneuvering in space. From what I have seen so far it just looks like it has lite newtonian physics with atmospheric flight dynamics for ease of use.
If you want real space flight physics go play Orbiter or even KSP
Obviously dogfights with fighter craft will be close range <500m in range. What about beyond visual range combat >25km? Will this be a thing? Is there missiles that can shoot out that far?
Also what about capital ship battles? its this going to be close range or will you be able to engage lets say out to 100km+ which would be a believable range if you're using something like lasers?
Does every weapons system have to be manually aimed? Even Capital ships turrets? However I completely understand that manual aiming would be "game design" feature, meant to actually test the players skill and automated tracking would take the "fun and skill" out of the game.
What about larger ships, capital ships? Does each and every turret have to be manually aimed by a separate person or is it an automated process with someone setting in front of a main battery control computer directing the ships fire? For me, completely manually controlled turrets is dumb and highly unrealistic for a civilization that can traverse space without any troubles.
I guess the real question here is what is the realistic/game play balance? I could really careless about dogfighting. I just like to see large ships slug it out against each other. People, who talk, don't know. People, who know, don't talk.
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Commissar Kate
Team Evil
59710
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Posted - 2014.05.10 12:53:00 -
[21] - Quote
So you star citizen guys think that its gonna stomp Eve and steal its players? Just curious.
From what I have seen they have different play styles. I like Eves playstyle very much and I have plans to stay here for a very long time.
I'll try out Star Citizen by all means if and when it comes out but Its not gonna make me stop playing EvE. People, who talk, don't know. People, who know, don't talk.
Unlocking All Racial Clothing || My Fanclub |

Commissar Kate
Team Evil
59992
|
Posted - 2014.05.13 12:14:00 -
[22] - Quote
Mashie Saldana wrote:Looking at the most recent video posted in this thread, why is the ship handling like a fighter jet in atmosphere? Can't you spin the ship around it's own axle without changing flight direction?
I'm thinking its because 100% realistic space flight is very difficult. I would expect them to have a hybrid atmospheric flight/newtonian flight model just out of sheer ease of use just like almost all other space sims out there use.
If you want decently realistic newtonian physics with shooting stuff go play Kerbal Space Program with the World War K mod. People, who talk, don't know. People, who know, don't talk.
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Commissar Kate
Team Evil
60084
|
Posted - 2014.05.14 04:36:00 -
[23] - Quote
So as I said above, it just comes down to ease of use and gameplay. Just add some techno-babble fly by wire computer explanation for it.
Realistic space flight = extreme difficulty and lots of frustration for the unseasoned and pilot. I'd take a hybrid space/atmospheric flight model over a 100% accurate one any day just to make the game more enjoyable instead of fighting it.
And there is G-Forces to deal with? If so, so much for crazy extreme maneuvering. If they include g-loc be prepared for hilarious results from it. As I used to see it all the time when I played my flight sims online.
Also how do SC ships traverse star systems and interstellar space? Warp drive seems out due to fact that I think you would have to deal with extreme g-forces. People, who talk, don't know. People, who know, don't talk.
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Commissar Kate
Team Evil
60109
|
Posted - 2014.05.14 12:06:00 -
[24] - Quote
Hmm jump drives then... I have always felt this is the best mode of travel, especially for games. Less travel time makes for a happy player.
But for me the question is if they use jump drives does that mean you can jump to anywhere you want or do you have to jump to a beacon/gravity well or some other specific spot intended to create a chokepoint? People, who talk, don't know. People, who know, don't talk.
Unlocking All Racial Clothing || My Fanclub |

Commissar Kate
Team Evil
62036
|
Posted - 2014.05.30 21:59:00 -
[25] - Quote
All I see is SC is better than Eve from the SC supporters
Ok now answer me this. What would make EvE better in your guys view, as in features/gameplay? People, who talk, don't know. People, who know, don't talk.
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Commissar Kate
Team Evil
62455
|
Posted - 2014.06.03 19:41:00 -
[26] - Quote
Still waiting for a game with proper spaceships.
i.e. Flying saucers and black triangles with a dash of cigar shaped spacecraft.
Edit: oh wait that already exists. People, who talk, don't know. People, who know, don't talk.
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Commissar Kate
Team Evil
62727
|
Posted - 2014.06.07 02:24:00 -
[27] - Quote
Hmm, I played it. Was expecting a bit more advanced systems and avionics though.
Mind you I come from a sim that has extremely detailed aircraft with very complex targeting systems so I'm used this sort of thing.
Flight model was exactly as I expected it would be. Hybrid newtonian and atmospheric for ease of use, of course you can turn the stabilization off but its still not quite like the real thing.
People, who talk, don't know. People, who know, don't talk.
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Commissar Kate
Team Evil
64191
|
Posted - 2014.07.01 11:35:00 -
[28] - Quote
Dex Sudaka wrote:Is it me or Star Citizen is more like...planes in space. If I want to fly planes, I fly my DCS A-10 or FSX. Some cockpits don't look extremely futuristic.
Not trying to defend or promote SC here but 'it is possible' to fly like that in a vacuum to a certain extent. It just requires enormously powerful engines and RCS thrusters, especially RCS thrusters. The RCS thrusters can be used in such a way to fake atmospheric aerodynamic flight so you can fly your spacecraft almost like a normal aircraft but in a vacuum. The RCS just has to be setup in way that emulates the forces you get from a wing and tailplane while maneuvering in a atmosphere.
This can be achieved in Kerbal Space Program but it is difficult at best to control and requires modded RCS thrusters that are just as powerful as your main engine. Works best while flying low over a moon.
In the end it comes just comes down to game play and aesthetics. Realistic space fighter combat would be a hair pulling out affair and space fighters would look totally different than what we expect and non sexy with all the gigantic RCS thrusters they would require. People, who talk, don't know. People, who know, don't talk.
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Commissar Kate
Team Evil
74202
|
Posted - 2014.09.23 20:02:00 -
[29] - Quote
I've been checking out all the new updates for Star Citizen as then have came out. Can't say as I'm really impressed as of yet by what's available, nothing really groundbreaking for me yet, but I suppose time will tell. I wish I could check out a few other ships as all I have is an Aurora and it seems pretty basic...
Would also like to try out missiles too but don't have those either. Are they high off-borsight capable or do you have to point your ship right at them to fire? Do they require a radar lock or do they have their own seeker and it automatically locks on to the nearest/largest target?
The main thing i'm interested in is how all these different gameplay options will integrate and interact with each other and how seamless it will be. As that seems to be the big deal about Star Citizen, not necessarily all of the individual modules but the whole package.
FPS module is least interesting one for me. I'd much rather get a large ship and unleash hell on someone with railguns and missiles.
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Commissar Kate
Team Evil
74268
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Posted - 2014.09.24 02:02:00 -
[30] - Quote
digitalwanderer wrote:Missiles are either infrared for heat detection or Friend or Foe if a lock cannot be achieved, and while you don't have to be directly behind the target to fire them, you have to see the target in order to have the means to achieve a lock and fire the missile in the case of IR ones, so it's not like the ship can be behind yours and you fire the missile and it finds the target on it's own...The most exaggerated case of off bore sight shooting.
Awesome, sounds kind of like the R-73 or AIM-9X.... You just look at the target, lock him and fire away. I do that all the time in DCS with my Su-27 and R-73s. Think its something like 60-¦ off-boresight capable for the R-73. Why can't I wear that? || My Fanclub
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Commissar Kate
Team Evil
76518
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Posted - 2014.10.04 05:06:00 -
[31] - Quote
Speaking of immersion how is character creation or no details on that yet?
I'd love to be able to recreate Kate as close as possible. Why can't I wear that? || My Fanclub
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Commissar Kate
GoonWaffe Goonswarm Federation
78568
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Posted - 2014.10.11 18:28:00 -
[32] - Quote
Yeah, I thought the planetary landings were gonna be fully controlled by the player. I guess its just gonna be a cutscene by what was shown in that video then you get to land your spacecraft after the space to planet cutscene. Why can't I wear that? || My Fanclub
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Commissar Kate
GoonWaffe Goonswarm Federation
96501
|
Posted - 2014.11.27 01:04:56 -
[33] - Quote
Wow I forgot about this thread.
BTW I have been having tons of fun with Elite: Dangerous and its future looks very promising.
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Commissar Kate
GoonWaffe Goonswarm Federation
96621
|
Posted - 2014.11.27 13:26:46 -
[34] - Quote
Indahmawar Fazmarai wrote:Commissar Kate wrote:Wow I forgot about this thread.
BTW I have been having tons of fun with Elite: Dangerous and its future looks very promising. Just curious, how large is the Gamma install?
2.93 GB
That's pretty small really.
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Commissar Kate
GoonWaffe Goonswarm Federation
96839
|
Posted - 2014.11.28 13:37:04 -
[35] - Quote
huehuehue
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Commissar Kate
GoonWaffe Goonswarm Federation
393462
|
Posted - 2015.02.15 01:22:58 -
[36] - Quote
The most interesting part of Star Citizen to me is the multiplayer multi-crewed ships. I'm really hoping they can make that part of the game work decently.
I was pretty hardcore into multi-crewed vehicles (armored vehicles and helicopters) in the Arma series and enjoyed it very much. Once you get your crew running like a well oiled machine its very satisfying and fun.
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